Check out New Gameplay of Housemarque’s upcoming PS4 Exclusive Matterfall

What’s Up PlayStation Nation,

Housemarque has unveiled new gameplay for the upcoming bullet hell adventure, Matterfall. This has been a standout since 2015’s Paris Game’s Week a few years ago.

20170714_093533

Matterfall, coming to PS4 on August 15th, is a slick twin-stick side-scroller that transports you to the towering vertical cities of a distant future. You’ll need to suit up and fight for control of the mysterious “smart matter” that is over-running your world and giving rise to hordes of matter-infected enemies. Cue thumb cramps and massive explosions. Will you be picking up this title comment below and let us know. For more news make sure to check back here with us at What’s Up PlayStation.

Bravo Team PSVR E3 2017 Trailer

What’s Up PlayStation Nation,

PlayStation VR had a substantial presence during PlayStation’s E3 2017 press conference. One of the highlights for the PSVR games is being developed by Supermassive Games called Bravo Team. Bravo Team is a tactical cover-base first person shooter set to release at a To Be Announced(TBA) date. Even without a release date/window, this is a title PSVR owners should definitely keep their eyes on.

Features

  • TEAMWORK: Teamwork is at the core of the game. Bravo Team has been developed to allow both single player and online 2 player co-op. Player co-operation is key. Verbal communication between players is essential to make the decisions you need to survive and avoid (or navigate) enemy detection.
  • INTENSE IMMERSIVE ACTION: Bravo Team takes you on a heart-pumping journey of intense combat and split-second decision making. With the feel of an action movie, Bravo Team offers exciting combat situations, multiple scenario outcomes and a seamless, continuous environment to create a wholly immersive experience.
  • TOTAL CONTROL: Bravo Team puts you directly into the action. You’ll need to lean round corners to take out targets or duck for cover if under fire. You’ll raise the aim controller to view through the iron sight or hold above your head to blind fire.
  • DECISIONS UNDER FIRE: You’ll make constant split-second tactical decisions about when to take cover, when to reload and when to engage. Should you lay down suppressing fire or try a different route? Who takes that new weapon? Players will need to think fast and act quickly to survive.

Knack 2 E3 2017 Trailer

What’s Up PlayStation Nation,

Get ready to jump, punch, but don’t forget to bring a friend along as Knack 2 releases exclusively to the PlayStation 4 on September 5th, 2017.

This slideshow requires JavaScript.

Here is what Knack 2 have to offer:

  • Co-Op Mode – Join in on the fun with an engaging two player co-op mode, which offers a variety of special two-person combo moves. Co-Op mode also allows players to seamlessly enter or leave the game at any given moment.
  • Family-Friendly Adventure – From longtime nostalgic platform era enthusiasts to newcomers alike, Knack 2 features accessible and vibrant gameplay for players of any skill level.
  • Dynamic and Robust Combat System – With over 20 moves including flying kicks, boomerang attacks, powerful body slams, a barrage of multi-punches, and even parrying enemy attacks right back at them; Knack will continue to expand his skillset as players progress throughout the game.
  • Engaging Puzzles – Challenging and diverse puzzles will force players to take advantage of Knack’s various ever-moving parts; whether it’s utilizing his size-shifting abilities or implementing the right move at the perfect time.

Marvel’s Spider-Man PS4 E3 2017 Gameplay Trailer

What’s Up PlayStation Nation,

Insomniac Games is back at it again bigger and better than before with their highly anticipated exclusive Spider-Man PS4. Ok so the title is still a working processes, but Insomniac Games promises to deliver a brand new experience for a Spider-Man game that we never seen before. Spider-Man is set to release in 2018 exclusively on PlayStation 4.

Check out some of the amazing screenshots below:

spider-manPS4spider-manPS4-2spider-manPS4-3spider-manPS4-4spider-manPS4-5

Features

  • Be Spider-Man – An experienced Spider-Man with several years of crime fighting under his belt, Peter Parker has sheer mastery of his powerful spider-sense, dynamic skills, acrobatic abilities, and new suit.
  • Original Story – An all-new Spider-Man universe featuring familiar characters in unfamiliar roles. Peter Parker deals with his complex dual life as a young adult with great powers, discovering how his many relationships evolve.
  • Blockbuster Action in an Open World – Swing freely through Marvel’s New York City as Spider-Man via cinematic set-pieces filled with a rich narrative and relatable characters.

For more PlayStation related gaming news make sure to check back with us here at: “What’s Up PlayStation”

Days Gone E3 2017 Stage Demo

What’s Up PlayStation Nation,

Last night at PlayStation E3 2017 conference here was an great display of games and one of them was Days Gone. Days Gone is a open world being developed by Sony Bend Studios, that offers many different ways to explore and strategize as you try to survive as Deacon against a variety of different types of enemies you meet during his journey. Days Gone will come to the PlayStation 4 exclusively at a TBA(To Be Announced) release date/window.

This slideshow requires JavaScript.

Here are some key features on Days Gone:

Open World

Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world experience. Vast and hostile environments can be fully explored on the back of Deacon’s Drifter bike. Abandoned vehicles can be searched for useful items. Towns and buildings can be entered and searched – at great risk. All lighting is done in real time – eye adaption technology creates a real sense of dread when entering dark buildings; day and night have an impact on the experience; weather affects enemy behavior.

Brutal sandbox combat

Exemplifying true, free-form gameplay, Days Gone offers freedom to explore, strategize and play “your way.” Every challenge can be approached and completed in an almost infinite number of ways. Many different items and weapons can be crafted using items found in the field, including brutal melee weapons and traps. Customizable weapons and skills offer true freedom in how the game is played.

Unique enemies

In addition to human Drifters, marauders and militia, Deacon must face a wilderness overrun by Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving. Freakers have needs, habits and behaviors that the player can learn and adapt to. 

Unique setting

The harsh high-desert of the Pacific Northwest offers a large variety of environments in a single geographical area. One minute Deacon can be riding through a pristine forest, a snow field, a lush meadow, and the next, be in the harsh desert lava fields. The hazardous environments, scarred by millions of years of volcanic activity, are defined by ancient lava flows, mountains, caves, cliffs and river basins, delivering a breathtaking backdrop to an equally diverse style of gameplay. Cinnabar mines, lava tube caves and small rural towns offer a variety of environments to explore.

Farpoint Goes Gold- Story Trailer PSVR Exclusive

What’s Up PlayStation Nation,

Farpoint has officially gone gold and will release on May 16th, 2017. The official story trailer for the PSVR exclusive is looking rather intriguing as, Impulse Gear is definitely letting gamers know there will have a strong and deep narrative for their upcoming PSVR title. Crash landed and stranded on a mysterious alien planet, these scientist will learn “Survivors Keep Moving”. Farpoint will also come with a co-op mode, which makes you and a friend play together online in VR.

The PSVR Aim controller will also release on May 16th, bringing a new level of immersion for players to Farpoint.

PSVR gun

On a mission to pick up scientists studying an anomaly near Jupiter, a sudden rupture nearby sends you and their station crashing onto an unknown alien world. Separated from your colleagues, you must use holographic logs scattered throughout the landscape to reunite with the scientists and escape the planet.

Source: PlayStation Blog

PSVR Exclusive- StarBlood Arena Launch Trailer

What’s Up PlayStation Nation,

Looking for some intense PSVR action, well look no further. StarBlood Arena releases tomorrow, April 11th exclusively for PSVR, which will cost you $39.99. If you haven’t been using your PSVR system for a while you might want to check this game, looks rather interesting.

Here’s a brief description on StarBlood Arena:

Cameras Ready. Weapons Hot. StarBlood Arena is almost here! Learn more about the various pilots and ships you’ll be in control of in this PlayStation VR exclusive!

Coming April 11, 2017.

Test your mettle in furious arena combat as you move, evade, and attack in any direction against pilots from every corner of the galaxy. Fight for glory, credits, and your life as the StarBlood Network broadcasts every lawless match for the universe to see.

For more gaming news make sure to check back with us here at: “What’s Up PlayStation

PS4 Exclusive Drawn to Death Release April 4th, 2017

What’s Up PlayStation Nation,

The arena based 3rd person shooter from development studio The Bartlet Jones Supernatural Detective Agency Drawn to Death, finally launches on April 4th, 2017 on PlayStation 4 exclusively for $19.99. Drawn to Death is an all out 4v4 battle within a high-school teenager’s notebook. You will play as Ninja sharks, demons, and a cute teddy bear with a chainsaw ready to hack limbs off.

d2d4

Prior to the release date announcement, we interviewed David Jaffe speaking on the development process and challenges from creating Drawn to Death.

What does Drawn To Death have to offer:

  • Unconventional Combat
    Combining each character’s unique arsenal of weapons with deep gameplay mechanics, Drawn to Death blurs the lines of a nuanced fighting game with the action of a competitive shooter.
  • Show Your Skill
    Players can level up characters by completing specific challenges that unlock unique rewards and upgrade characters’ weapons and abilities.
  • Solo and Team Play
    Players will be able to face off in free-for-all and team based modes. Play with friends, or against the world.
  • Extraordinary Visuals
    The frenetic, pencil-sketch visuals add to the game’s in-your-face combat.

Here is the recent interview with David Jaffe from the PlayStation Blog speaking on Drawn to Death:

How would you compare Drawn to Death to other character-based shooters?

David Jaffe: There are lots of hero shooters popping up these days, but Drawn to Death is unique. Obviously it looks unique, but also — and more importantly — it feels unique.

The “time to kill” is long in Drawn to Death. Like, really long. We do this because we want players to have more chances for chases across the maps — where tables get turned and map knowledge allows hunted players to become the hunters.

Our game modes only support four players. Sometimes when people hear this they don’t like it. But for us, it’s a strength of the game. A high “time to kill” and too many players in a match ends up making a lot of shooters feel chaotic and random. We wanted Drawn to Death to play differently.

We want it to be super fast (And it is!) but not so chaotic that you can’t track what you need to track. For us, it’s imperative that Drawn to Death players are able to focus on specific enemy behavior. One of my favorite things in Drawn to Death is when I start to learn how a specific player on the battlefield is playing and I adjust my playstyle to that person. This is very hard to do when you’ve got lots of players to worry about and you’re dying every 45 seconds.

Drawn to Death is rooted in high school escapism and a sense of adolescent fantasy. How much of that comes from your own personal experience? How much is inspired by others?

David Jaffe: I couldn’t draw when I was growing up (and I still can’t), but as a kid I was always sketching and doodling in my notebook during class. I’d draw superheroes, aliens, monsters, and pretty much anything geek centric — it got me though a lot of boring lectures and stirred my imagination!

And I’m happy to say that we had a conference recently with my oldest kid’s science teacher and she was complaining that my kid is doodling away during class when she should be paying attention. Was I proud? You bet I was!

Could you (Possibly!) pick a favorite character? What about his or her design are you most proud of?

David Jaffe: I’d say it’s Ninjaw. And it’s because I love all of her unique mechanics. She’s got a grapple that lets her fly across the level, she’s got backflips that let her leap away from danger, and she can create protective shields in the air.

I love mixing those together, making Ninjaw grapple into an enemy to damage them and then backflipping away from the enemy while putting an air shield up to protect myself. Ninjaw can also throw sharks at bad guys, she can anchor opponents in place, and she can even see the weaker enemies on her radar and target those who are close to death.

But I love all the characters. They’re like our kids!

love playing with a weapon called The Shaxe, which is a cross between a shotgun and an axe. Every time you do a certain amount of damage with the weapon, a giant, rusty axe blade pops out of the gun’s barrel. But what do you do with the blades? Well, there’s a mini-game where you have to pull this starter cord — like on a lawn mower — at the exact right time to get the axe blades to start spinning. Once they’re spinning, you can fire the blades and do a ton of damage!

d2d3

Now a lot of people would say, “That’s too much work!” And for those players, they’d be right — which is why there are lots of fire-and-forget weapons in Drawn to Death. But one of the things I love most about our game is how there are lots of ways to play it, depending on your style.

How were you informed by your previous games when directing Drawn to Death?

David Jaffe: God of War taught me that play mechanics are why I love making and playing games. I understand and respect that not all players feel this way. But for me, the more I do this work and the more games I play, the more I realize I love and admire games for play mechanics.

Drawn to Death is really a reaction to that. Yes, the game has story and characters, but Drawn to Death is so much more about play mechanics — more than any other game I’ve done. I think you see that trajectory away from storytelling and toward pure mechanics in the games I’ve gotten to work on since God of War.

What’s the most important thing to you as a designer to encourage players to keep coming back?

David Jaffe: Persistence is crucial. But at end of the day, it’s about giving players the feeling of fun so that they’ll want to return and have that feeling — dependably — again and again. That’s why I love mechanics-based games so much. When you do it right, you’re basically giving people the emotion of fun on a regular, dependable basis! How amazing is that?!

How do we create that feeling of fun in Drawn to Death? We make sure the game gives players the sense that success or failure in a match was up to them and theirchoices. So if a player loses, they’re able to easily comprehend the moment to moment of the game well enough to have a good idea of what they must do to improve. And that way, when a player pulls off a win, they feel it’s because of their mastery of the game. Because it is!

For more gaming news make sure to check back with us here at: “What’s Up PlayStation”.

Source:PlayStation Blog

Check Out 33 Minutes of Horizon Zero Dawn Gameplay

What’s Up PlayStation Nation!

If you are excited for the upcoming PS4 exclusive Horizon Zero Dawn you’re in for a treat today. Gameplay previews and impressions will be out in the wild today, so if you are one of those people who doesn’t want to be spoiled, it’s best to stay away from social media.

For the rest of you who want to see gameplay, check it out below:

We get a good look at more combat, the skill tree, the map (which is HUGE), shops, armor sets, and a look at our first trophy  called “First Modification” that you’ll obtain when making your first upgrade.

Horizon Zero Dawn will be out exclusively for PS4 on February 28th. The wait is almost over, will you be picking up Horizon day one? Leave your comment down below.

For more gaming news make sure to check back with us here at: “What’s Up PlayStation”.