What’s Up PlayStation Nation,
Call of Duty: WWII worldwide reveal takes place on April 26th and there is a lot of excitement or concerns shared among fans with it’s announcement. Within this console generation we’ve had the opportunity to play four Call of Duty games fans generally had mix reactions towards. Call of Duty: Ghosts, Advance Warfare, Black Ops 3, and Infinite Warfare had all received mixed reactions from causal to the hardcore fans and with the exception of Call of Duty: Ghosts most fans have displayed the same outcry, “we want boots on the ground!”.
Today I want to share my opinions on what makes Call of Duty a great shooter. I never felt it was just about having boots on the ground the reason Call of Duty became such a popular franchise. A great Call of Duty game always shared these three elements for making such an addictive game to play.
1.Great Maps– Slums(Black Ops2), Firing Range(Black Ops), Skidrow(Modern Warfare 2), Pipeline(Modern Warfare), Raid(Black Ops 2), Afghan(Modern Warfare 2), Nuketown(Black Ops) are all great maps I can list just of the top of my head. What made these maps great was the fact it kept to the core map design of a Call of Duty traditional map. By having three lanes- a left, middle, right lanes. Not plastering maps with head glitch spots or having the correct map size for gunfights and respawns. It’s great that certain Call of Duty games will bring back some of these maps in a remastered version in the newer games, but lets not rely on nostalgia for having great maps. I would love Sledgehammer Games to have newly created great maps for players to enjoy.
2.Proper Gun Variety/Balance– One of my biggest worries for Call of Duty: WWII is the gun variety and balance. The reason why i’m concerned is due to Call of Duty: Advance Warfare and Sledgehammer Games lack of implementing the two. Everybody that plays Call of Duty has their default gun they use so I understand that, but playing Advance Warfare online most of the community only used on gun, the Bal-27.
Players used that gun not that there weren’t other guns to use, but the Bal-27 just beats out any other gun in the game. Based on my experience when I tried to mix it up using another gun, I calmly or frustratingly switched right back to the Bal-27 to land a good K/D. So if one thing I am really keeping my eye on from Sledgehammer Games is how they plan to balance these guns. With the exception of Call of Duty: Black Ops 3, the past Call of Duty games this generation haven’t been doing a good job on the variety aspect for the guns. There’s also no more excitement to level up the other guns or getting any of camo colors for them. Having that balance and variety would be an attempt you bring the joy back of using each individual gun class, with the possibility of encouraging players to go get those camo’s.
3.Kill/Scorestreaks that matters– I want to feel that gratification of earning high kill/scorestreaks again. If I earned 10, 13, 19 kills in a row, we should be compensated justly for that. With the recent Call of Duty’s even when you earned a high Kill/scorestreak it can easily be disposed of. Leaving you to ask yourself, why would I select those Kill/Scorestreaks? Most people would bring up the campers situation with this notion, but I would counter with “Call of Duty always and forever have campers”. The last Call of Duty that considerably rewarded players on your kills on the battlefield with great kill/scorestreaks was Call of Duty: Black Ops 2. Call of Duty: Black Ops 2 perfectly implemented scorestreaks that had a balance for what type of Call of Duty player you are. For the beginner/intermediate player that can earn small scorestreaks to help your team with a UAV or earn yourself a extra kill with a Hunter Killer Drone, The experienced player with mid tier scorestreaks like laying down a tactical spot for your Sentry gun or raining hell earning more kills with your Stealth Chopper. Then there are those who are a little more advance earning the high scorestreaks from the orbital VSAT to everyone rage quit scorestreak the Swarm. Let’s have distinguishable Kill/Scorestreaks again!
These are the elements in my opinion will create a great Call of Duty game. It was never just about having your boots to the ground, but having great maps, guns that offer variety, and an Kill/Scorestreaks that can suffice to all different types of players. If Sledgehammer Games can truly conquer those three elements, I personally think they will have a great Call of Duty in there hands, which tons of fans will play for years.