What’s Up PlayStation Nation,
If you’ve been holding out for the Final Fantasy XV Multiplayer expansion fret no longer. Because it’s heading out to PS4 season pass owners next week via a closed beta. It’s been previously mentioned that you would be able to play with friends in many of the active time battle reports that Hajime Tabata holds, where in speaks on improvements on the FFXV early pre-release/release days. With that being said there are still further details that need to be announced but according to the Square Enix press release here’s a list of the changes coming below:
This closed online test is an exclusive preview that allows you to experience select elements of the upcoming multiplayer expansion. Take your custom avatar on multiplayer quests with up to three other players. Noctis and his friends will also be made playable at a later date.
||Requires purchase of Season Pass and a subscription to PlayStation®Plus membership.
||Requires FINAL FANTASY XV and purchase of either MULTIPLAYER EXPANSION: COMRADES or Season Pass. Also requires a subscription to PlayStation®Plus subscription.
||Available August 3 to August 8, 2017 (projected)
||Availability TBD *Details Forthcoming
||Create, control, and save up to eight avatars.
||Develop avatars using experience gained from defeating enemies and completing quests. Updates will allow you to also play as Noctis, Gladiolus, Prompto, and Ignis.
||Customize avatars with elements limited to the test version.
||Unlock customization elements with item purchases at outposts and quest rewards. Updates will add even more elements.
||Begin at test version base camp and play through a custom tutorial.
||Experience a city with much more than the test version base camp.*Details Forthcoming
||Choose from katana, club, dagger, and shuriken weapons. Attack patterns vary from those of Noctis.
||Enjoy an expanded arsenal featuring polearm, crossbow, and shield weapons as well, which also feature different attack patterns. Weapons come with preset abilities and experience points, and can be leveled up by meeting certain conditions.*Details Forthcoming
||Invoke the powers of sovereigns for your avatar with this new feature. Equip one of four default royal sigils in the test version.
||Collect and equip royal sigils as you progress. The wide array of enhancements provided by the royal sigils will play a key role in cooperative multiplayer combat.*Details Forthcoming
||Choose from one of three quests, with up to three legs to each quest. All players will be matched online in the test version.
||Explore quests with storylines as well as singleplayer quests. Join up to three other players online with a subscription to PlayStation®Plus or an Xbox Live Gold membership, or fight alongside three AI companions.
||Retrieve one ingredient per person per quest, and have the camp cook prepare a meal afterward.
||Encounter more cooks and enjoy a wider range of meal-based boosts.
||Receive meteorshards as quest rewards. Meteorshards cannot be used in the test version.
||Gather meteorshards during quests to expand the scope of available activities or to unlock new quests.*Details Forthcoming
||Interact with other players using preset chat messages. Also supports voice chat.
||Enjoy these additional features:
- Make Camps for Meetups with Friends
- Expand/Customize Preset Chat Messages
- Receive Quest Report Cards
- Take New Photographs, and more!
What do you think of the MP closed beta implementation? Does this lure you back to the gave if you currently own it? Does this make you want to purchase the game due to a lack of an MP on it’s initial release? What changes would you like to see implemented in the FFXV title now that it has multiplayer content being added? This is a first for a standlone FFXV title to have an MP later added. The closed beta begins August 3rd to August 8th. Check out a few images below and let us know what you think. For more news and all things PlayStation related make sure to check back with us here at what’s up PlayStation.
What’s Up PlayStation Nation!
This past weekend’s EVO 2017 was jam packed with news galore! And an opportune chance to show off and divulge a great amount of information for the upcoming 2018 releases of competitive games! Square Enix was not to be left out of the discussion per the video below.
With that being said Square Enix has revealed that the upcoming Team Ninja Collaboration for Dissidia Final Fantasy will have a closed beta for the North American, Latin American and PAL regions! You can register per your respective region below:
North American and Latin American residents can register to participate here, and PAL region residents can register here.
Dissidia Final Fantasy NT is due out for PlayStation 4 in early 2018.
With that being said you can expect more coverage from us here via the Whats Up PlayStation team! But let us know below are you interested in the closed beta? Will you be picking this title up in early 2018? Comment below let us know and for more Final fantasy news and all things PlayStation make sure to check back with us here at What’s Up PlayStation.
“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” – Motto of the Army 1st ID aka Big Red 1
It has been a long time coming for COD to return back to WWII, 9 years when the newest game releases, and a much-awaited return to a more grounded COD experience. The reveal today gave me hope for the franchise once again as a long time fan dating all the way back to 2003 with the first release. Sledgehammer has the potential to deliver one of the greatest WWII experiences in video game history as the reveal trailer was nothing short of Saving Private Ryan, which honestly kick started my whole appreciation and fascination with the WWII era. Continue reading “Call of Duty: The Shift Back To its Roots”
Ghost Recon, the name alone reverberates through gaming history as a game that put in the boots of an elite task force sent on some of the most black ops of black ops. The series took a lot of cues from it older brother, Rainbow 6, and infused it into a more heavily military style game set in modern times. Throughout the series long and storied history we have seen a myriad of changes, though some were not always welcomed by the Ghost Recon crowd. Now entering into the first game of the series on current platforms we expected its return to be something big and in my honest opinion, this is by far the biggest shift we have seen in Ghost Recon history.
Gameplay, Concept, and Execution:
These will be the essential keys to the kingdom for Ghost Recon on whether it succeeds or fails and with Ghost Recon taking a lot from what The Division did last year, Ghost Recon Wildlands aims to set itself apart from it in many different ways. From a macro perspective, you could say that Wildlands is just an improved The Division and in some ways that maybe but in all honesty, Wildlands is what The Division should have been. A completely open world where you can tackle objectives, snatch vehicles, and do things the way you want to do them, There is no penalty for attacking a mission any given way but it is advised that you tackle them in a way that will keep you and your three friends, whether A.I or actual people, alive. There is no RPG style hit-point system in place in Wildlands so if you land a headshot with a sniper rifle it is a headshot. Weapons can be customized by finding parts throughout the world so if you like to play one particular way you can custom fit some of your weapons to fit that play style. There is a skill tree implemented into the game which requires not only that you get the points by earning but to use them also requires currency in the form of points that rebels give you for completing missions involving comms disruption, snatch and grab of supplies, S&D, hostage rescue, or just by simply tagging items that the rebels may need. Engagement ranges are as wild as you can imagine and this is where Wildlands really shines. In my playtime with the game I made it my explicit purpose to be any groups dedicated pilot, being as though I am Transport pilot in games like Arma 3 where these are sometimes the most critical part of any operation, and in doing so I added a mobile sniper’s nest to my groups repertoire of skill sets. At all time with the designated person that was to stay on the helicopter with me did my team not have some form of overwatch and if we couldn’t get in optimal range for helicopter overwatch then I and the sniper would find the highest vantage point we could get to get him a proper sight-line without endangering him. I would then proceed to an adjacent sight-line to where we could have a criss-cross fire zone that would effectively help the remaining operatives complete the objective. While I’m on the subject of sniper rifles, prepare to have those skills tested as we will have to account for bullet drop…..that’s right you will have to account for bullet drop, distance traveled and leading of targets if you want to be effective in this game. This game will also be the first in the history of the series to explicitly show some of the atrocities of Narco-terrorists… there will be torture, dismembered bodies, hangings and other things that as a parent myself I would not want anyone under the ESRB recommended age to view.
*(Just an old programmed habit to give that info out regardless of audience.)
As a long time Ghost Recon fan and albeit a Tom Clancy book fan I can finally say that this has the potential to not only bring in some new blood to the series but bring back some of the older crowd as well all the while bringing 3 buddies along for the tactical open world ride. I have enjoyed my time with the closed beta and I can’t wait until launch gets here cause I am ready to dive right back into Bolivia and eliminate El Sueno and the Santa Blanca Cartel piece by tiny piece.
Ghost Recon Wildlands launches March 7th 2017
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