Gameplay Update – Omen of Sorrow

What’s Up PlayStation Nation!

OSWhere were you on December 21, 2016? I’m hoping your answer is, “Somewhere watching The Council’s Omen of Sorrow interview, of course!” If not, then don’t let it happen again!

Omen of Sorrowomen of sorrow 2omen of sorrow 3omen of sorrow 4









Now that you have decided to either continue to travel down the amazing path of PlayStation greatness or you’ve just come to your senses getting on board, let me entice you with some rather interesting gaming news! The wonderful people at AOne Games honored us with an awesome interview about their newest project, Omen of Sorrow, which is a visually engaging fantasy fighting game in a setting inspired by literature, myth and horror. Recently, here at WhatsUpPlayStation, we were contacted by the development team at AOne Games with a special update! Check out their latest gameplay trailer of Omen of Sorrow, which runs in 4K and at 60fps!

The Council also had the opportunity to demo this game at PSX 2016, which was the catalyst for the interview. For the full video, go here:

For more gaming news make sure to check back with us here at: “What’s Up PlayStation”.

AOne Games “Omen of Sorrow” Interview

What’s Up PlayStation Nation!

Here at What’s Up PlayStation we had the honor and pleasure of interviewing the Executive Producer and Art Director, Maximiliano Kübler and Lead Programmer, Sebastian Gana from AOne Games to talk about their newest project, Omen of Sorrow. I had the opportunity to try out the game demo at PlayStation Experience 2016 in Anaheim, California and was blown away! The AOne Games team featured a beautifully made fantasy fighting game, featuring monsters of classic horror and gave them a new twist. 12 iconic characters engage, either locally or online, in a single death match or through the unholy trial story mode to define who’ll cast it’s shadow over the hearts of men for the next century. It’s rich in mythology, and timeless stories of legend with fast paced combat in classic 2-D style. You fight for your life against werewolves, vampires and other creatures of lore such as Quasimodo and Dr. Jekyll/Mr. Hyde to name a few.

This slideshow requires JavaScript.

Focusing heavily on the art style to capture the essence of 18th century Europe, Kübler expounded on how his background in architecture contributed to the elaborate designs for the fight stages where these epic fights will take place. They definitely compliment the game’s theme and add texture to the story-lines.


The What’s Up PlayStation crew was extremely excited to find out that Omen of Sorrow is a collaborative team of 23 individuals that include other developers including ex-Ace Team developers (Zeno Clash 2, Rock of Ages), with Art by the internationally acclaimed Genzoman (Double Dragon: Neon, Ultra Street Fighter IV, Hearthstone) and Music by Francisco Cerda (Jamestown, Gunpoint). AOne Games is based out of Chile, but the team is making its mark here in the United States by offering a fresh new take on fighters. They are making huge strides by being the first development team in Chile to create a game for consoles! We are proud to bear witness to their groundbreaking success!

For more information on Omen of Sorrow click here to check out their site.


The Council Features It’s Snapchat Geofilter at PlayStation Experience 2016!


What’s Up PlayStation Nation?

PlayStation Experience is nearing and will take place this year in the sunny city of Anaheim, CA, December 3-4th.  Inside the Anaheim Convention Center, attendees will get hands-on time with the PS4 Pro on 4K TVs and dozens of PlayStation VR demos, PlayStation Showcase, developer panels, merchandise, and a whole lot more. If you’re one of the many guests attending, you’ll also get to take advantage of’s very own geofilter Saturday, December 3rd! Members of The Council and contributors to will be visible all throughout the convention and will be Snapchat ready! Your Snap could be featured on our website as a part of the PSX 2016 Highlight footage! So make sure you have the app loaded and look for “The Council” t-shirts at PlayStation Experience 2016! See you there!  (See geofilter below)


Love and Video games


What’s Up PlayStation Nation,

We have to admit that some of the best video games in our lifetimes have the best story lines. A lot of those stories revolve around a romance involving the game’s main protagonist. Some relationships are subtle while others are very direct and may be the motivation for an adventure. Some stories brighten our day while others shatter our hopes and expectations. At the end of it all, they make such an impact on us because they are at times reflective of our experiences or cravings for love. In one way or another, they tug at our heart strings. When analyzing this, it brought to mind so many of my guy gamer friends that either longed for a girlfriend that played video games or at least had an interest in them. This gave me an idea. Follow me if you will…

I asked myself, “How can I help my guy friends get their partners more interested in gaming?” And a light bulb went off! Aside from co-op gaming, decision based gaming with your partner is a great way to get your partner involved! Most of us ladies love a good story and sometimes, we just want to know what it is that keeps our other halves so intrigued an immersed when playing video games. So, how fun would it be to watch a story line unfold with your mate while helping you decide the next course of action? This would be an opportunity for them to be inclusive and become a part of the experience! Let’s evaluate a few games where that scenario would play out:
Heavy Rain – A gripping psychological crime thriller filled with innumerable twists and turns, where even the smallest actions and choices can cause dramatic consequences. The hunt is on for the Origami Killer, named after his calling card of leaving folded paper shapes on victims. Four characters, each with their own motives, take part in a desperate attempt to stop the killer from claiming a new victim.

gaming-love-article-udUntil Dawn – Eight friends trapped together on a remote mountain retreat, and they aren’t alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece. Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.
Life Is Strange – Play as Max Caulfield – a shy, unassuming 18-year-old girl who has returned to her hometown of Arcadia Bay to study photography and hopefully reunite with an old childhood friend. She discovers she can rewind time by chance after experiencing a strange vision of a devastating storm and then witnessing a girl getting shot right in front of her. Life Is Strange has branching dialogue options where you choose how you want to interact with other characters – but your actions have consequences.

There are many other games along these lines such as Beyond Two Souls and The Last of Us, which is a game that has quick time events with similar decision making features as well but doesn’t necessarily influence the game’s ending. Couples who participate in gaming together don’t simply spend more time with one another, they also communicate more. This always has a positive impact on relationships. When you play with your significant other, you play in the moment. Not only do you appreciate the game while playing it, you don’t want to reach the end. You’ll want to shut out the real world for as long as possible, enjoying every moment you can with your love by your side. So, try it out and let me know how it goes!

PlayStation VR – A Personal Experience


What’s Up PlayStation Nation,


I’ll admit that I didn’t know what to expect when I stood in line at PlayStation Experience 2015 awaiting a go at the then newly announced PlayStation VR. My anticipation had been building since the moment it was announced that it would be available to demo at the convention. To insure that I didn’t miss out, I registered for every single demo time slot available through the PSX app. Talk about determination! I arrived early and saw the long lines that wrapped around the two story demo area in four different sections, feeling slightly defeated – questioning my love for gaming because so many others had beaten me to the punch. But I quickly shook it off, fell in line and began to immediately get sucked into the excitement with others who were just as curious as me. As the first demos got underway and the lines started trickling down closer and closer to the experience, I couldn’t help but to think of the critics and naysayers who had ranted on with assumptions and negativity whilst spewing warnings of headaches, sickness, and an impending plague upon users of device. But even with all of that, I wasn’t swayed in the slightest. I indulged into conversation with other gamers who had all different ideas of what to expect, making hypothetical comparisons with other devices and even describing it as being similar to Star Trek’s holodeck! It was a wonderful exchange of ideas and expectations among fellow gamers.


As the line dwindled down after about a thirty minute wait, I found myself walking up to the demo area. My first demo of choice? Until Dawn: Rush of Blood (it was called Blood Rush at that time) – a VR spin off of the original game. As I walked up to the seating area, the attendant gave me instructions on how to use the VR device as a whole. This game required me to interact with both of the PlayStation move motion controllers. The headset and the headphones were easy to put on and were adjustable. I was surprised at how light weight they were. Immediately, I was transported to another place, completely immersed and in awe of what I was seeing and hearing. Without going into the details of the game itself, I can only describe it as being blown away. The demo lasted for approximately 5 minutes but I didn’t want it to end. The moment it was done, I WAS HOOKED.


The next demo…The Kitchen. The only demo at PSX that did not allow the public to see what the user was experiencing as it happened. You HAD to experience it for yourself. As I stood awaiting my turn, there were two people ahead of me. There was one guy that had just begun the demo and after about thirty seconds I heard a terrifying screech, followed by continuous screams. Then suddenly, this man walked away from the demo yelling very colorful expletives which I am not at liberty to repeat. The two people ahead of me began to question their decisions to participate in this particular demo. As much as I love horror games, even I questioned it…but I would not be moved. When it was finally my turn, I approached The Kitchen on an adrenaline high. I was now comfortable with applying the headset and the headphones on my own and I did so without hesitation. Once I began, I could only describe the feeling I had as feeling like I awoke in the same room as the guy in the movie Saw. The game experience was unbelievable! Don’t get me wrong, it was horrifying but beautiful. I found myself smiling intently at the same things that other people were quitting the experience early for seeing. I was too amazed to be experiencing such an account from somewhat of a firsthand experience. At the end of The Kitchen, the attendant stared at me like I was insane. I had to explain to him that horror makes me happy and no, I may not be normal.

I took a few seconds to absorb what I had just experienced and then I immediately got in line for the next one. Then after that, I got in another line. I spent my entire day at PSX trying out VR demos and it was one of the greatest experiences of my life.


This was MY personal experience. I, along with very few others had the opportunity to try it before anyone else. Despite this, others who have never even sniffed the device continued to be critical of it. Because I know what VR consists of, I’ll now be picking up my very own at the midnight release of the PlayStation VR. I said all of this because no one can tell you how to experience gaming…it is a very personal experience. For me, my VR experience allowed me to feel and observe the next advancement in gaming technology. It is truly a gaming masterpiece. VR is a virtual world that gives you the experience of being somewhere else in a different time, at a different place, sometimes as a different person, all without ever leaving your home. VR is life!

The Changing Face of Gaming

What’s Up PlayStation Nation,

Do you recall the Gamergate scandal? Heck, did you even know about it or do you even care? If you don’t, it’s probably due to the fact that the perception of it was that Gamergate had a lot more to do with drama that occurred among a gaming subculture that may have seemed insignificant to the otherwise “hardcore gamers.”  But in actuality, this was no drama at all. Within it all existed a greater cultural battle with real issues of great conflict. This conflict targeted a group of people who considered themselves to be gamers but just so happened to be women. These issues mostly consisted of inclusion, progression, sexism, and harassment of female gamers. Now before we continue, let me clarify that I am not a feminist. I will not be ranting on about the over-sexualization of women in gaming, etc. I am referencing this simply because as a result of Gamergate, the number of women in gaming has continued to grow in numbers and trust me, we all talk about the negative experiences we’ve had.

According to an article by the Washington Post, the average female gamer has played for 13 years. This is often surprising to most male gamers but is the absolute norm for most girl gamers. Personally, I’ve been playing video games since Pong was on Atari. Early on it became obvious to my family that for me, gaming was much more than a hobby. While other girls were having sleepovers and pizza parties for their sweet 16, I was in the arcade ripping people’s hearts out of their chests with Kano. I accepted that in that way I was just different, but with advances in technology, the internet has given us more availability to make contact with others across the world. It soon became clear that I wasn’t such a rare breed after all.

What am I getting at? My point is that the face of gaming is changing. Granted, males still dominate as the major consumer in the gaming industry; however, statistics show a pretty steady increase in female gamers since 2011 – Gamergate didn’t distract from that. Game developers are paying much more attention to this fact and have begun adding more playable female characters, more customization features and have begun to place more female protagonists at the forefront of their games. Coincidentally, more and more females are becoming game developers and are helping to contribute to this growth directly.

Screen Shot 2016-06-11 at 10.59.52 PMMajor companies such as Sony and Microsoft have started cracking down in regards to online gaming by implementing reporting and blocking features in the event of harassment and inappropriateness. And while this is all well and good, at the end of the day, we female gamers often times talk smack with the best of them and we have pretty thick skin. A bit of playing the dozens goes and hand with some good competition so it’s expected. We aren’t the chicks that are scantily clad with a game controller hanging from our mouths to get attention (although we can still be sexy). We aren’t just sensitive creatures who need coddling because the healer didn’t save us in a Final Fantasy fate. When it comes down to it, we’re all just gamers who love games. We too care about our K/D ratios, trophy hunting for platinums, and being on top of the leader boards. Girl gamers are making a huge impact in the gaming industry, now more than ever…

So it’s time to do away with the notion that gaming is just one sided – gaming is for everyone!