What’s Up PlayStation Nation!
Drawn to Death has been on our radar for quite a while. This title was introduced to the world at PSX 2014 via David Jaffe (Whom we at the What’s Up PlayStation crew had the honor to interview not long ago) and it was completely amazing to witness. The game since it’s very inception has been a fun and refreshing take on competitive 3rd person shooters. And Since it’s very early stages of it’s limited access beta. David Jaffe and the Drawn to Death team has been very intimate with the responses and desires of the community. With that being said today it has been revealed via the PlayStation blog that the title will no longer be available as a Free-To-Play title details are as followed:
As you may know, Drawn to Death had been available in a quasi-beta phase that we call Limited Access. During this time we collected a ton of insightful information from the community. After reviewing everything we learned during the Limited Access period, we have decided to officially launch Drawn to Death as a traditional paid title.
For our Limited Access fans, we wanted to take this opportunity to confirm that we won’t be making any changes to the moment-to-moment gameplay. Drawn to Death is still the skill-based, hardcore shooter/brawler hybrid that it was always intended to be.
With that, we’re excited to share a lot of the great content that will be included in Drawn to Death’s day-one package.
Take our word on it that this is very much so a good thing. From the moment we’ve gotten our hands on this game it has been nothing but fun. But soon you will be able to make the judgement for yourself. Alongside with details of the title no longer being free to play the David Jaffe further revealed details of the modes, characters and weapons that will be available at launch which is listed below:
If you’ve had a chance to play Drawn to Death during Limited Access, you know better than anyone else that mastering the intricacies of each character is as important as your skill on the sticks. In making the move from a free-to-play to a pay-to-play model, we’re now making all six main characters available to unlock at launch.
That doesn’t mean that all of the characters will be unlocked immediately (That’s up to you, pal!), but they’ll all be there, as part of the core game experience. This change gives access to a variety of content right from the start, and provides players the opportunity to discover the playstyle that works best for them.
And if you’re not familiar with the unique, deep characters of Drawn To Death, please know that when you unlock a character you get all of its moves, abilities, and weapons, right from the get-go.
Skill-based combat is at the heart of Drawn to Death and we’ll never make you level up in order to gain better abilities.
For example, here’s all the stuff Ninjaw can do right out of the box. (Click the image to expand).
Drawn To Death launches with 10 completely unique levels. Our launch lineup offers great visual and gameplay variety that will keep players engaged for a long time. Listed below are the levels available day-1, with more to be announced soon:
Aliens have invaded the city! Battle on rooftops, inside crashed UFOS, and even underground as you fight your way through the fecal infested sewers of Alientown!
The walls cry blood and the dead rise from the ground of Blood Bath, a uniquely colorful level with a large emphasis on vertical play and game winning booby traps!
Fire breathing slot machines, pissed off dolphins, submerged nightclubs, and a punk rock Statue of Liberty serve as backdrop to this flooded metropolis, a beautiful but deadly battleground of the future!
Drawn to Death launches with 26 weapons, some unlocked at the start, some that you must fight to earn. And just like all of the game’s characters, all of the weapons in your arsenal are designed to be balanced, each with its own pro and con, guaranteeing there are no overall “best” weapons, only weapons that are best for you!
Drawn to Death will launch with the following game modes:
- Organ Donor: In this objective based mode, Players must shoot the heart out of an enemy’s chest. Then take the heart to a stationary base for 1 point. Take the heart to a moving base for 2X points! First Player to 20 points wins!
- Classic Deathmatch: First to 10 kills wins.
- Classic Team Deathmatch: First team with 20 kills wins.
- Core Deathmatch: First Player to 5 points wins. 1 kill = 1 point, but every time you die you lose a point. (Defense matters!)
- Core Team Deathmatch: Same as Core Deathmatch, but for teams. First team to 10 points wins.
- Brawl: In this mode, levels get smaller on the fly to create a more intense one-on-one battle/fighting game experience!
New Mystery Systems
We’re also introducing two new systems to the game: Volcano God and Sphynx.
Both of these systems are key to unlocking a host of cool in-game prizes, goodies, and abilities. We’re not ready to go into details about them just yet, but these systems will be there at launch and will offer up a ton of meta, unlocking collection, and fun!
No further details as to when Drawn to death officially launches. However based on our conversations from our previous interview we can expect to hear something in regards to this soon. (A guess would be PSX..Maybe?) The team over at Sony San Diego are dedicated to providing the community with as much content as possible all while giving quality content. But enough of our take on this, tell us what you think. Are you interested or uninterested in this title now that it’s no longer free to play? If you were or weren’t in the limited access beta do you feel it would or wouldn’t be worth the price of a paid title. Comment below and let us know your thoughts. For more PlayStation related news make sure to check back with us here at What’s Up PlayStation!